I couldn’t find this in the docs anywhere, but I did find it mentioned in some old emails. You can use environment variables in the .wkg file, like this:
$SITOA_WKG_PATH $MOOTZOID_WKG_PATH
or this:
${SITOA_WKG_PATH} ${MOOTZOID_WKG_PATH}
Either syntax worked for me when I tried it.
There does seem to be some weirdness with loading workgroup shaders this way, but that’s still under investigation.
